Cleric
Divine spell casters and healers, Clerics have a broad range of spells at their command. They excel at curing ailments and healing allies but also have the ability to blast enemies with their divine power.

Clerics use divine magic and gain all of their spells as they level up. They don't have to inscribe new spells like Wizards or pick a subset like Favored Souls. Clerics also have a special ability called Turning. They can use this to attack undead or assist allies.

Unlike Wizards and Sorcerers, Clerics have powerful healing spells and can wear armor and use shields, granting them better protection than other casters.

When clerics are at taverns or rest shrines, they can switch to different spells to better address the challenges of their current quest. Favored Souls and Sorcerers cannot do this.

Important Stats:

Wisdom is the most important stat for Clerics. High Wisdom makes a Cleric's spells more difficult for enemies to resist and gives him or her more spell points. Charisma is important for Clerics who want to be able to use divine abilities like Turning more often.

Notable Abilities:
Turn Undead.
The Font of Healing:

These Clerics are known for their amazing capacity for healing and their ability to assist the party. They monitor the status of their allies and are quick to aid anyone when needed.

Choose this path if you prefer a support role that focuses on healing allies.

As a Font of Healing you will play an extremely important role and will be nearly unmatched in your ability to heal. With your curative magic you can benefit yourself and your party by removing harmful status effects and replenishing hit points.

When you are not healing the party, you will still have some spell attack capability to use on enemies.
Scourge of the Undead:

These Clerics use their divine spell power to destroy the undead and other evil doers, and assist others in this mission. They concentrate more on dealing damage with spells but are also capable of healing the party.

Choose this path if you prefer to focus on attacking with spells and on healing allies.

As a Scourge of the Undead you will split your time between healing and using offensive spells and abilities against enemies.

With your curative magic you can benefit yourself and your party by removing harmful status effects and replenishing hit points. When you are not assisting the party, you will be able to attack with powerful spells and will be particularly effective against undead enemies.
Warpriest of Siberys:

Part armored warrior and part healing priest, these Clerics fight and heal in equal measure and are extremely self-sufficient. What they lack in Cleric specialties, they make up for with force of arms.

Choose this path if you want to blend melee fighting with both curative and offensive magic.

As a Warpriest of Siberys you will split your time between hand-to-hand combat, healing, and using offensive spells and abilities against enemies.

With your curative magic you can benefit yourself and your party by removing harmful status effects and replenishing hit points. When you are not assisting the party, you will be a capable fighter in your own right and will also be extremely self-sufficient.
Important Stats:

Fonts of Healing focus primarily on Wisdom for spell power and spell points, and some on Constitution to increase hit points and Charisma to give them more uses of their special abilities.
Important Stats:

Scourges focus first on Wisdom for spell power and spell points, and some on Constitution to increase hit points and Strength for physical attack power.
Important Stats:

Warpriests focus first on Wisdom for spell power and Strength for physical attack power, and then on Constitution to increase hit points.
Additional Information:

...